Over the last couple of days, I had multiple interesting discussions about the impact of solutions and walkthroughs on my gaming experience. Today, I thought about it a bit more and decided to write about it.Most people probably won’t use a lot of walkthroughs or solutions for their video games, but for “us”, walkthroughs are a vital part of our gaming life since they provide us with an easy way to complete a game. Whereas “completing” doesn’t mean to play through the campaign, but to unlock all achievements within the game.
Since achievements can sometimes be tied to certain decisions you make during the game, you’d probably miss some if you don’t check the full list of possible achievements before starting the game or, if you don’t, use a walkthrough. This might make it necessary to play the whole game again in order to unlocked a few missing achievements. An example for that would be an achievement in Mafia III where you have to kill all but one underboss until you reach a certain point in the story. In order to do so, you’ll have to assign all unlocked districts to the one underboss you plan on keeping alive, therefore if you don’t read about the achievement before starting the game, you probably won’t meet the requirements and end up playing the whole game multiple times just to unlock this last achievement.
Of course that only affects players like us, trying to unlock each achievement (or at least more than 75% of them) in each game we play.
Here is another example of video guide for EA’s Unravel.
Even though most of the collectibles shown are easy to spot, there are some that, if you don’t know where the are, would require quite some time to be found or you might not find them at all. This would cause at least two achievements in the game to be missed, so using the video guide here makes sure that doesn’t happen.
Now, there is obviously a difference between using a video guide for certain spots of the game or playing a game by following a complete walkthrough since the latter also greatly affects the way you perceive the game. Take a game like the one above, Unravel, for example, where you have to solve small puzzles in order to proceed. If you are playing it without guides and walkthroughs, you actually have to think from time to time and consider your options in order to figure out how to solve a certain puzzle and proceed, which also increases the time it is going to take you to complete the campaign/story of the game. By using a walkthrough, you remove all those challenge aspects since the solution to each of the puzzles is already in front of you and all you have to do is copy the actions in order to proceed. It’s very likely that you don’t enjoy the game as much as you would without any additional help.
So, I guess in the end, it largely depends on what kind of gamer you are. For people like me trying to complete as many games as fast as possible, walkthroughs are a welcome help. For others who want to solve every puzzle and/or don’t care that much about unlocking all achievements, they might just spoil the game.
What’s your opinion on that topic? Leave it in the comments below. Also if you enjoy what we are doing here at Deranged Society take a look at our Support Us page and figure out how to support us.